James Organisciak
Video Game Designer
Syndicate Smackdown is a game me and my team primely worked on for University from January 2024 - April 2024. Throughout May, some polish has been added to improve the over all quality of the experience.
​
Elevator Pitch
​
Hotline Miami meets Enter the Gungeon
2.5D Top-down Bullet Hell
Tasked with taking down the big three mafia families within a 1930s retro-futuristic city, granted only a Bat for defence and as a means to fight back.
​
Game Concept
Syndicate Smackdown is a game all about parrying, the player must run through the level and hit the enemies bullets back at them as a means of attacking.
​
Syndicate Smackdown
Trailer
My Contributions​
​
-
I was responsible for the core game concept of parrying.
-
I designed the different ammo types available.
-
I helped design how the Smackdown mechanic would work. (Allows you to stun enemies and kill them).
-
I worked on designing the tutorial to teach players mechanics.
-
I worked on level design throughout all levels.
-
I took a large amount of responsible for object and enemy placement throughout all the levels.
-
I took a lead design role on the Casino level
-
I provided bug fixing, some examples being bug fixing for the explosive barrels and UI elements.
-
I designed both boss fights present.
-
I programmed and designed boss health bars.
-
I was responsible for all of the enemy dialogue.
Play Syndicate Smackdown Here:
The Team​
​
-
Callum Seddon - Team Lead Designer/VFX Artist
-
Alex Diamond - UI Designer
-
Toby Gladman - Lead Programmer
-
Ollie Barrs - Programmer
-
Alicia Amaral - Lead/Character Artist
-
Teodora Manolova - Environment Artist
-
Alexandru Davidciuc - Artist
-
Alex Bramall - Composer
-
Dragos Mingheras - SFX Designer