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James Organisciak
Video Game Designer

Platform Fighter Game Template
 

For an assignment at University, I was tasked with creating a template someone else could use to begin working on a project. I developed a 2 player platform fighter game template for Unreal Engine, inspired by the Super Smash Bros series. The aim was to recreate a Smash Bros fighting system in Unreal Engine 5. 
 
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Gameplay Video

Movement
 
The player can move either left or right and is able to a jump. The player also has access to a dodge ability which pushes them forwards in the direction they are facing
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Knockback
 
The project is based around knockback rather than a health system. The goal is to knock your opponent off the stage. The project also contains a damage meter which increases when a player is hit. The higher the damage meter, the more knockback a player will take, just like in Smash Bro's. If the player is knocked off the stage they will lose a life, last player standing wins.
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Attacks
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Just like in Smash Bro's, the player has normal and Special attacks each mapped to their respective buttons. The player can combine directional input from the left control stick with either the special or normal attack button to perform more attacks.
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Normal Attack: The player punches in front of them
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Normal Attack + Sideways Input: The player kicks in front of them.
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Normal Attack + Upwards Input: The player kicks Above them.
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Normal Attack + Downwards Input: The player kicks below them if they are in the air. The player kicks both left and right if they are on the ground.
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Special Attack: The player shoots a projectile.
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Special Attack + Sideways Input: The player thrusts quickly forwards in front of them.
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Special Attack + Upwards Input: The player launches upwards and performs a spinning kick.
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Special Attack + Downwards Input: The player thrust downwards if they are in the air. The player thrusts sideways if they are on the ground.
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Overview

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  • 2 players using gamepads.

  • Player can move left to right which access to a jump.

  • Each player contains 3 lives.

  • When a player is attacked, they take knockback.

  • Each player contains a damage percentage, the higher the percentage, the more knockback a player will take. 

  • When the player falls out of the map, they die and lose a life.

  • Last player standing wins.

  • Each player has 8 attacks. 4 normal attacks and 4 special attacks. 

  • Combine the special or normal attack button with directional input from left control stick to perform different attacks. 

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